QuantWorlds

Models

World models are AI systems that generate — and let you explore — dynamic environments from a text prompt, image, or video. QuantWorlds tracks 23 of them from 16 providers, with access, licensing, and capability data verified against official sources rather than taken from marketing copy.

Browse by capability: Playable · Interactive · Open Source · API Access · Licensing & Commercial Use — Compare: Genie 3 vs Marble · Genie 3 vs Odyssey-2 — How to try a world model

23 models across the world-model ecosystem.

Official Agora-1 announcement artwork — "A multi-agent world model."

Agora-1

Odyssey

Multi-agent world model for multiple human or AI participants in one real-time simulation.

PlayableInteractiveReal-time

Alaya-EVOKE

Alaya Lab

Alaya Lab’s successor to AlayaWorld — an interactive world model that externalizes persistent world state (a camera-indexed world state bank) to sustain long, coherent sessions, and supports re-prompting mid-generation without restarting. Open-weight (Apache 2.0), state-of-the-art on the WBench interactive world-model benchmark as of August 2026.

PlayableInteractiveOpen source
Official AlayaWorld paper teaser figure — a grid of generated interactive world scenes.

AlayaWorld

Alaya Lab

Interactive autoregressive world model with real-time camera control, prompt switching, and long-horizon memory consistency. Open-source, sustains interactive play past the one-minute mark.

PlayableInteractiveOpen source
Official World Labs Atlas announcement image — a camera-controlled 3D scene reconstruction.

Atlas

World Labs

World Labs' omni world model — a multimodal autoregressive diffusion transformer pretrained natively on text, images, video, and 3D. Generates up to a minute of camera-controlled 1440p video, reconstructs explicit 3D geometry (point clouds and Gaussian splats), and simulates robot sensor views for Real-to-Sim workflows. In early access with select partners; World Labs says it will power future versions of Marble.

InteractiveRobotics-ready
Official NVIDIA Cosmos 3 architecture diagram from the NVIDIA/cosmos repository.

Cosmos 3

NVIDIA

Omnimodal world-model family for physical AI spanning language, image, video, audio and action.

PlayableOpen sourceRobotics-ready
Official Google DeepMind Genie 3 announcement image — "A new era for interactive world generation."

Genie 3

Google DeepMind

General-purpose world model generating photorealistic environments from text with real-time exploration.

PlayableInteractiveReal-time

1 world on QuantWorlds

Official Tencent HY-World 1.5 (WorldPlay) project teaser.

HY-World 1.5 (WorldPlay)

Tencent Hunyuan

Tencent Hunyuan's streaming video diffusion model for real-time, interactive world modeling with long-term geometric consistency, released as WorldPlay. Given a single image or text prompt, it generates a next-chunk (16-frame) video prediction conditioned on live user keyboard/mouse actions, dynamically reconstituting context memory from past frames to keep the world geometrically consistent over long sessions. Runs at up to 24fps in first- or third-person, across real-world and stylized scenes. Open-sourced (code, weights, and full training pipeline). Predecessor to, and released separately from, the later HY-World 2.0.

PlayableInteractiveOpen source

1 world on QuantWorlds

Official Tencent HY-World 2.0 project teaser showing generated 3D avatars and environments.

HY-World 2.0

Tencent Hunyuan

Multi-modal world model framework for world generation and world reconstruction — accepts text, single-view images, multi-view images, and video to produce editable, persistent 3D world representations (meshes / 3D Gaussian Splatting) compatible with game engines (Blender, Unity, Unreal).

PlayableOpen sourcePersistent worlds
Ophilus Khora demo social card showing four handheld-device screens of live first-person multiplayer gameplay

Khora

Ophilus

A scalable multiplayer world model for shared AI worlds, built by Ophilus in collaboration with RhOS.ai. Supports arbitrary player populations with linear-time complexity while keeping a coherent shared world across players during fast movement, elevation changes, and combat. Whether the demo's map geometry is generated live per-session, or a fixed environment streamed in real time, has not been independently confirmed — the live multiplayer interactivity itself has been.

PlayableInteractiveReal-time

1 world on QuantWorlds

Official Hugging Face social thumbnail for Lightricks/LTX-2.5.

LTX-2.5

Lightricks

Lightricks' 22-billion-parameter open-weights audio-video generation model, released August 11, 2026. Turns text, image, and video inputs into synchronized, high-fidelity video and audio in a single pass, including native multishot generation (connected scenes with consistent character/style across cuts). Positioned by Lightricks and press coverage as a "world model" for video, robotics and simulation, distinct from this catalogue's live-interactive world models (Marble, MIRA, PAN, WorldPlay) — see research notes for the classification nuance.

PlayableOpen sourceAPI

Lucy 2.5

Decart

Real-time world editing/transformation model for live immersive video experiences.

PlayableInteractiveAPI

Marble 1.0 Draft

World Labs

Fast Marble variant for rapid exploration.

PlayableInteractiveAPI

Marble 1.1

World Labs

World Labs world-generation model with improved quality at fixed generation cost.

PlayableInteractiveAPI

1 world on QuantWorlds

Marble 1.1 Plus

World Labs

Advanced Marble model from World Labs for larger persistent 3D worlds.

PlayableInteractiveAPI
Official qualitative result frame from the Marionette paper — a game world model interacting with a creature in a cave environment.

Marionette

Alaya Lab

Marionette predicts an explicit, interpretable 3D world state, renders its geometry with a graphics operator that has no learnable parameters, and asks a video-diffusion model for one thing only: appearance. A world model for interactive games with articulated characters, trained on recordings from a commercial action game (drawn from the WildWorld corpus).

Official Matrix-Game 3.0 architecture diagram from Skywork AI.

Matrix-Game 3.0

Skywork AI

Real-time and streaming interactive world model with long-horizon memory, for controllable game world generation.

InteractiveOpen sourceReal-time
Official MIRA architecture diagram showing the representation codec encoder/decoder pipeline.

MIRA

General Intuition

Multiplayer Interactive World Models with Representation Autoencoders — a 5-billion-parameter diffusion transformer (with a 600M-parameter video representation codec) that simulates 2v2 Rocket League matches in real time at 20 FPS, taking action streams from up to 4 agents at once. Trained on ~10,000 hours of bot-generated 2v2 matches, without an explicit physics engine or 3D representation.

InteractiveReal-timeMulti-agent

1 world on QuantWorlds

Official Oasis 3 branding image from Decart, arranging driving-scene photos in a circular composition.

Oasis 3

Decart

Interactive world model for physical AI with controllable multi-view simulation in real time.

PlayableInteractiveAPI
Official Odyssey-2 announcement image from Odyssey.

Odyssey-2

Odyssey

General-purpose real-time world model generating interactive simulations from text or image prompts.

PlayableInteractiveAPI
R

OpenDreamer

Reactor

An open reproduction of DeepMind's Dreamer4 world-model pipeline, built by researchers Diego Marti Monso, Francesco Sacco and Edward Hu with infrastructure support from Reactor. A 1.6B-parameter dynamics model (30 block-causal transformer layers, JAX/Flax NNX) trained on Minecraft/VPT-style gameplay data, generating real-time interactive video frames from live keyboard and mouse input.

PlayableInteractiveReal-time

1 world on QuantWorlds

Official PAN project hero image from MBZUAI — a translucent globe over a grass and water landscape.

PAN

MBZUAI

General, interactable, long-horizon world simulation model — can be manipulated at intermediate steps and maintains consistency over long time horizons, evaluated as competitive with leading commercial world models.

Interactive

1 world on QuantWorlds

Starchild-1

Odyssey

Odyssey world model exploring richer multimodal interaction beyond visual observation alone.

Official Overworld blog artwork for Waypoint-1.5 depicting a glowing portal in a village

Waypoint-1.5

Overworld

Overworld's real-time video world model for consumer GPUs: a 1.2B-parameter autoregressive diffusion transformer generating interactive 720p/60fps video from keyboard and mouse input, with a 512-frame context window. Released open-weight under Apache 2.0 on Hugging Face in 1B and 1B-360P tiers. The hosted overworld.stream platform requires an account to play; the model weights themselves do not.

PlayableInteractiveOpen source

Latest additions

The most recently catalogued models, newest first.

How QuantWorlds verifies this

Every field on a model's page — access, interactivity, licensing, commercial use — is checked against the provider's own site, repository, or terms, not inferred from a headline or a demo video. 21 of 23 models currently carry a recorded verification date; the rest are still being worked through. What isn't yet confirmed is shown as unverified, never guessed at.